Chocolate Liberation Front
The CLF is a Melbourne based TV production and games development studio. I was the sole programmer on Oscura Lost Light and assisted on Oscura Second Shadow.
Key Roles:
- Implementing all game features, mechanics and visual effects using Unity, C# and shaders.
- Scoping, scheduling and managing risk so we stayed within a set budget.
- Game and interaction design.
- Releases on Android and iOS.
“John is a highly experienced programmer that never settles for quick hacks, but uses his wit and intelligence to rapidly develop rock solid solutions for any scenario. John’s management skills and deep understanding of game design makes him highly versatile, and he was an invaluable asset.” Ole Alfheim, creator of Oscura.
