Many Monkeys creates interactive installations and games.
Key Roles:
- Write a system in C#/.NET that controls multiple Microsoft Kinects over a network. Handling dropouts and providing highdata throughput at low latency over UDP and TCP.
- Visualising skeletal data, point clouds and image data in Unity.
- Using image processing techniques and a C++ point cloud library to determine the physical location
of the Kinects.
- Writing and co-designing a music game for an installation at Wollongong University.
“John is one of those rare Australian developers who has been in the industry for a long time and knows a way to implement anything. No challenge is too great to throw at him.”
Matt Ditton. Founder of Many Monkeys Development.